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Reborn During the development of Dota 2 Reborn, this page will keep up to date with the bug fixes and features as they are added. September 8, Added Dota Levels system, described here. Improved input latency in more cases Reduced memory usage Added Tournaments section for browsing tournaments, viewing live tournament matches, and watching tournament replays Enabled Treasury Added the ability to have multiple armory filters and adjusted filters UI Armory filters are now automatically saved to the SteamCloud Fixed Dire mid ramp being slightly too wide Improved selection boxes on various units Various improvements to the watch section with support for the "Watch Later" feature Enabled purchasing from marketplace Fixed various crashes Added controls showing all items in your shuffle, and added an Equip control which will set your shuffle to contain just that item Fixed many default global items not having correct icons in the loadout screens Added Templar Assassin's armor slot Fixed speech not playing for item purchases The Custom Games UI now displays if a game has dedicated server support. Fixed a crash in Ability Draft mode. Equipping new cursor packs while in-game will now correctly change the cursor pack Fixed a bug where the default wards would appear on the loadout screens of other item types, for example the music loadout page Fixed a bug where some hero bio text was being cut off, for example Oracle's Improved the preview of loading screen items Improved layout of large 3D view in 4x3 aspect ratio windows Demo mode now properly supports HUD skin, weather, and cursor packs Fixed a crash when demoing global items you already own Fixed a bug in Demo mode where some couriers wouldn't appear with the correct particle systems, for example the Wyvern Hatchling Made it so that customizing the effigy items wouldn't change your currently equipped items Fixed a bug where you couldn't select a different hero to make an effigy from Fixed a bug where the customize screen wasn't correctly previewing all selected items Default announcers, music packs, etc. Reduced camera movement latency Fixed a case where input would have higher latency than expected Improved projectile accuracy when last hitting Improved sharpness on some terrain textures Fixed a bug with shackleshot effects being stuck Fixed World Chasm missing its custom black hole sound. Fixed crash bug when refreshing ping times Fixed bug incorrectly blocking high MMR players from playing ranked in Reborn Fixed a bug in custom games where teams with no human players did not update visibility. Fixed numerous bugs with editing effigies.
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Read on for installation instructions and to learn about a number of new technologies that we're using to improve Dota 2. This means that ongoing development in the new engine will continue to improve Dota 2. Source 2 includes technology for rendering improvements, performance optimizations, higher fidelity content, and richer, more dynamic games. Our redesigned input system now allows the server to process mouse clicks and key presses directly into visible actions more quickly than before. This new system also allows new maps, like the Desert terrain, to have dramatically different visual styles, while ensuring that each variation has identical gameplay. Players with different custom terrains equipped will be able to play together, with each player seeing a different version of the map. Dota 2 in Source 2 runs better on older laptops, and at the same time further increases performance on current desktops. Though Dota 2 may not require all of the resources of a high end machine, Source 2 has been built to be capable of driving modern machines to their limits. It can use all of your CPU cores, your bit OS and memory, and includes support for recent and upcoming graphics standards like Direct3D 11 and Vulkan as well as virtual reality if the game demands it.
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